INTRODUCTION

The ​Postgraduate of Fabricademy, Textile and Technology Academy​ is a 6-month intensive program at the intersection of digital fabrication, textiles and biology.

The program explores the interrelation of human-technology-environment through the notions of embodiment, materiality, ecodesign, biodesign, performance, smart textiles and digital fabrication. Fabricademy is a transdisciplinary program with a mission to (re)shape and (re)define the implications and applications of technology in the textile and clothing industry, from the fashion sector to the upcoming wearable market. It offers a broad overview of the state of the art of the current industry and builds on “learning by doing” methodologies, tackling themes like personal fabrication, distributed manufacturing, industry 4.0,wearable technology, biofabrication, assistive technologies and sustainability.

POSTGRADUATE – Fabricademy Textile and Technology Academy
DegreePostgraduate Diploma in Fabricademy, Textile and Technology Academy by School of Professional and Executive Development at the Polytechnic University of Catalonia – European Higher Education Area (EHEA)
Edition5th edition
Credits45 ECTS
Duration6 months – 22nd September 2020 to 31st March 2021 – Full Time
LanguageEnglish
Tuition Fee ​7.350 €
AdmissionsArtists, fashion or costume designers, interaction designers, engineers, architects, Bachelor or higher degree from other related professions, PhD candidates in applied research fields.
 
RESEARCH LINES

The content of the course is structured into 3 areas of research:

SUSTAINABILITY

Exploring the role of future eco-pioneers and material designers for a circular and sustainable textile and clothing field, bringing together craftsmanship knowledge and disruptive technologies. The lectures and hands-on learning sessions offer a view on the past and future of sustainable craftsmanship: an array of techniques for environmentally friendly alternatives for the fields of textile and clothing. This sustainability area of research clusters knowledge from biomaterials, natural pigment & dyes fabrication, modular reconfigurable laser cut designs, and the solidification of soft fabrics into hard-structures for technical textile applications. It also introduces the participants to basic biotechnology practices.

INDUSTRY 4.0

Developing skills and exploring the field of new technologies such as 3D scanning, 3D printing(additive manufacturing), parametric design and 3D modeling, as well as subtractive manufacturing, such as CNC milling and laser cutting. A combination of intensive workshops, where participants learn how to create digital files for apparel, fashion and accessories that are enabling mass customization, local manufacturing and reshape the factories of the Future through a performance-based hands-on approach to design.

WEARABLE TECHNOLOGY

The Wearable tech research area focuses on the design and integration of electronics with and as textiles for the development of smart fabrics that are aesthetically and performance-wise enhanced with microcontrollers, sensors, actuators and programmable logics. Participants will obtain basic programming, hardware design and circuit crafting skills in order to create interactive prototypes using conductive threads, fabrics, e-embroidery and other techniques. The projects can be developed for a broad range of applications, from performative arts to healthcare solutions.

LEARNING OBJECTIVES

Each participant will get intensive experience in digital fabrication for textiles and materials and gain the necessary knowledge that accompanies it:

  • Provide participants with theoretical and technical knowledge about disruptive technologies, materials and processes that are transforming today’s industry and create the culture and conditions to innovate and change. Digital Fabrication, Biotechnology, Soft Robotics, Wearables, Textiles.
  • Gain a broad perspective of the textile industry and develop critical thinking to integrate sustainable design strategies that consider environmental, ethical and societal challenges.
  • Focus on multidisciplinarity and develop a range of skills that combine crafts and interactive technologies, traditional fashion design and digital, analog and digital haute couture to generate emerging opportunities and create new hybrid professions.
  • Create career development opportunities for professional women to acquire technical positions, confidence, leadership and entrepreneurial skills to promote gender parity in the leadership of the textile and fashion industry.
PARTNERS AND COLLABORATORS

Fabricademy in Barcelona is partnering with :

EURECAT​ Technological Center, where participants get training and have access to industrial textile machinery and experts at the campus of Research and Textile Technology Transfer Centre of Canet de Mar.

MaterFAD​, Barcelona Materials Centre

Reshape Forum​, an international ​platform of designers, makers and customers inspired by innovation

ACADEMIC STRUCTURE

The program is structured as a two phase distributed blended learning approach, evolving over a 6-months period

Phase 1 – Skills Capsules

The first phase (September to December) emphasises on the development of knowledge of prominent technologies through a series of hands-on intensive masterclasses that interweave traditional craftsmanship with advanced prototyping tools, innovative materials, software and manufacturing techniques. This phase sees the students work individually in short intense exercises and experiments.

 

Phase 2 – Personal Project Development

The second phase (January to March) capitalises on all the learning of phase 1 in order to develop a mature personal project. Participants focus on individual in-depth applied project research, employing critical thinking, hard and soft skills for the development of innovative solutions that explore and implement more viable, sustainable and fair alternative systems of today.

STUDENT PROFILE

Through its experimental, practice-based, and creative approach, Fabricademy is open to a wide-range of participants, coming from various ages, disciplines, and professions. Its purpose is to foster a community of pioneers that invent novel concepts, materials, products, experiences, and services that seek to bridge the gap between academia and Industry4.0. Furthermore, it contributes with skills, collaborative tools and transnational communities leading to awareness, reinvention and resilience.

The participants of the program can pursue careers that introduce new roles such as body architect, material developer, fashion technology consultant, interactive performer, digital craftsman, high-tech accessories designer, trends influencer, 3D fashion designer, lab manager, head of design among others.