Academic StructureBack to the list
The Master in Advanced Interaction is organized around three terms, each including a Research Studio and a series of Seminars and related events.
The Research Studios are the main part of the program: they focus on building technical, aesthetic and conceptual skills by working on real-life situations. Seminar sessions are designed to transmit specific domains of knowledge from relevant experts involved in practice and academia.
Throughout the academic year we invite artists and practitioners in interaction arts and related fields to talk about their work. While the primary activities of the course are in Barcelona, Spain, we look to international events to form part of our discourse and inspiration.
+++ PROGRAMME ORGANISATION – MAI +++
With 7 day access to the IAAC Studio working space and its prototypes fabrication lab, students have the opportunity to be part of a highly international group, including faculty members, researchers and lecturers, in which they are encouraged to develop collective decision-making processes and materialize their project ideas.
The aim of the Institute is to form graduates who, after the completion of the program, will be able to develop their acquired skills in a diversity of professional environments.
The Master in Advanced Interaction comprises the following elements:
- Interactive Studio IS
- Interaction Tools and Methods IT
- Physical Computing PC
- Applied Theory AP
- Lecture Series LS
- Research Trip RT
The program is organised in four phases, including a final exhibition:
- Phase 1: Introductory Studio and Seminars (20 ECTS credits)
- Phase 2: Research Studio and Seminars (19 ECTS credits)
- Phase 3: Research Studio and Seminars (19 ECTS credits)
- Phase 4: Final Exhibition
- Lecture Series (throughout the year) (2 ECTS credits).
The body of the students of this Master Programme will be multi-disciplinary. The programme is aimed at Professionals and Graduate Students of any design-related discipline (Architects, Designers, Interior Designers, Engineers, Software Developers).
The Advanced Interaction Boot Camp is a one week workshop in IAAC’s Valldaura Labs.
For one week, we will address the ambitions of the program and the new candidates through a series of discussions, presentations, technical sessions, and projects making full use of this unique location.
INTRODUCTORY STUDIO AND SEMINARS
The first term is an intense introduction to a broad range of tools and techniques relevant to the Master in Advanced Interaction.
Candidates will not only learn new skills, they will also apply them in the Interactive Agency Studio, resulting in a complete project.
The physical Computing seminar will introduce some of the hardware concepts which will be utilised throughout the course, as well as the means by which they will be programmed.
The interaction tools seminar will focus on software based concepts for interaction such as computer vision and augmented reality.
- IS.1 | INTRODUCTORY RESEARCH STUDIO – Interactive Agency (8 ECTS credits)
- IT.1 | INTRODUCTION TO PROGRAMMING – Computer Vision (6 ECTS credits)
- PC.1 | INTRODUCTION TO PHYSICAL – COMPUTING (6 ECTS credits)
RESEARCH STUDIOS AND SEMINARS
The Second Term builds upon the Introductory Seminars and Studio by expanding the focus on spatial interventions.
This requires further development of conceptual approaches to embedding agency into a spatial experience through communication protocols, localized sensing, light and audio usage, and the physical actuation of mechanisms such as motors and relays.
The careful consideration of data as a medium will also play an important role in the research projects undertaken in the Interactive Space Studio.
- IS.2 | RESEARCH STUDIO – Interactive Space (9 ECTS credits)
- IT.2 | INTERACTION TOOLS AND METHODS Interop (3 ECTS credits)
- PC.2 | PHYSICAL COMPUTING – Making Things Talk (3 ECTS credits)
- AP.2 | APPLIED THEORY (4 ECTS credits)
- LS.1 | LECTURE SERIES (1 ECTS credits)
DEVELOPMENT STUDIOS AND SEMINARS
The Third Term will be the most ambitious segment of the Master of Advanced Interaction. Candidates will have a variety of tools at their disposal to conceive of an Interactive Performance in the research studio.
This work will conclude in the Final Exhibition where candidates will demonstrate a critical work of Interaction. The hardware knowledge will expand as well, bridging into larger scale through the control of industrial robots.
- IS.3 | INTERACTIVE STUDIO – Interactive Performance (9 ECTS credits)
- IT.3 | INTERACTION TOOLS AND METHODS (3 ECTS credits)
- PC.3 | PHYSICAL COMPUTING – Wearables (3 ECTS credits)
- AP.3 | APPLIED THEORY (5 ECTS credits)
- LS.2 | LECTURE SERIES (1 ECTS credits)
FINAL EXHIBITION – MASTER PROJECT
The Final Exhibition will be the culmination of the Master of Advanced Interaction. Candidates in the course will use this as their platform for demonstrating a critical work pushing the limits of Interaction.
Through this exhibition we have the opportunity to redefine Interaction as we know it by inviting the community to participate. The design of the exhibition experience will be addressed as well as the proper framing of each Candidate’s final project.
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MAI IN BRIEF
EDITION: 2nd edition
DIRECTORS: Klaus Obermaier & Luis Fraguada
DEGREE: Master in Advanced Interaction accredited by School of Professional and Executive Development at the Polytechnic University of Catalonia (UPC) – European Higher Education Area (EHEA)
CREDITS: 75 ECTS
DURATION: 9 months – From October to June – Full Time
Non EU 18,750 €
EU 13,125 €
ADMISSION: Bachelor or higher degree from Art, Design, Architecture, other related professions.